|First||Family: gurdian, rune creature|
|Second||Ambient: Ruins, wonderland underground|
|Third||Behaviour: Reserved, calm, focussed|
|Sixth||Damage:low Defense:High Intelligence:Highest Evasion:15% Initiative:59|
Sacred Green Fire: creates a cone of alchemical fire, causing 50% of damage from acid burn
Rune Magic (passive): runes increase to 3 shifts the defense of 50% have magical attacks
Ancient Rite: the rite causes activation of all runes to make an attack that proschiuga energies of 25% per turn, recharging the runes after the attack
Rune Shell: runes provide a shield that reduces to 0 the magic attacks, but is consumed after 5 Rounds, from activation
"like a wall" : The rune guardian no jolts or steps back if hit with violence, just the magic of type earth have opportunity to do it backwards
Golden Iron Maiden: once a day can fill the body with golden shell becoming invulnerable to any attack for a turn.
Arcane Barrage: can create a small portal for makai
Evoke the Moon: can evoke the moon to load the runes of magical energy, but there is a possiibly can create an eclipse plunging the area into a night lasting from a day to a whole week.
an ancient creature as the runes, is hiding in the desert ruins. known as "the guardian of the runes", his job and defend the holy places of the kingdom of the runes, although it is not uncommon to find these creatures in areas "strange" as in d glaciers or in tropical forests. his ability to evoke the moon is much loved by druids and werewolves, but causes a creature as the "beasts moon" and the inhabitants of leng, a disorientation
- In the original drawings, the Rune Guardian has the name of Rhina.